Introductory level

This course aims at teaching students how to create video games using Unity 3D, a free-to-use game development engine. Students will have the opportunity to develop 3D gaming experiences with sophisticated storylines, interactions, aesthetics, and technical aspects. They will discover how to use the core features of the software while designing their very first game, starting with learning how to create a new project and manage their game assets. Students will practice the elements of building a fully playable prototype in Unity: installation and setup, pathfinding, lighting and light mapping, artificial intelligence basics, camera animations, character animations, scripting, materials, skyboxes, particle effects, sound effects, and music.

Objectives

  • Develop a fully playable prototype in Unity: installation and setup, pathfinding, lighting and light mapping
  • Acquire basic elements of artificial intelligence, camera animations, character animations, scripting, materials, skyboxes, sound effects, and music
  • Develop high-level gaming experiences from a technical, narrative and interactive point of view

 

This course is intended for students without any academic background in the specific subject area and for students attending their first year of university studies in Art and Design.

Area: Media Design and new Technologies

Credits: 3 ECTS

Session 2: July 15th - July 25th 2025

Duration: 2 Weeks

Language: English

Campus: Milan

Tuition fees: 
€ 2.000 for a 2-week session
€ 3.500 for a 4-week session
€ 4.500 for a 6-week session 

Contact us at summer@naba.it to get more information

 

BE AN EARLY BIRD, APPLY BY FEBRUARY 13TH, 2025 TO GET A 20% REDUCTION!