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The Project

Virtual Production is the innovative technology that creates digital visual effects on set, using software born for videogames development. The Virtual Set -made in NABA Milan Campus from May 3rd to 7th 2021 - was the scenario for the filming of two short movies, result of the collaboration between students, lecturers, and technical partners. The initiative is part of a path that begins from the fields of expertise that characterise the BA’s specialisations (VFX3D Design, and Game Development), revolving around contemporary multimedia and digital production with great attention to experiments in the VR, MX, and Virtual Production fields.

NABA realised one of the first Virtual Set in Italy using this technique, and is the first Academy of Fine Arts in Europe to offer learning experiences dedicated to this system. The installment is born to explore how the technology works and how the hybridisation of techniques and languages of game development is changing the world of film production, with a national and international perspective. 

The activity, within its many parts, involved 12 Lecturers and more than 70 students of the second and third year of the BA in Creative Technologies, some alumni, and the entire technical team of Media Design and New Technologies Area. The students of the BA in Set Design collaborated as well, creating the physical sceneries, while a crew of the BA in Media Design and Multimedia Arts worked on a documentary about the entire project.

Exchanges and TwinOne participated as technical partners, strengthening the link with the working world and enhancing the effectiveness of the training experience offered to the students. Exchanges is a leading company in digital production, specialised in 3D design and animation, Visual effects, and post-production, based in Milan since 2006. TwinOne is a tech company specialized in the creation of digital twins of any product and development of real-time software solutions to automate the content production workflow.

Area: Media Design and New Technologies, Set Design
Courses: Set Design, Creative technologies
Campus: NABA Milan

Vernice Underground

The Hunt

The Documentary

Project Leaders

Emanuele Lomello
Media Laboratory Manager
Media Laboratory Manager
Emanuele Lomello
Stefania Carbonara
Media Design, New Technologies Academic Assistant
Media Design, New Technologies Academic Assistant
Stefania Carbonara
Mirko De Angelis
Mirko De Angelis
Giovanni Visai
Giovanni Visai
<p>I am a 3D artist, game developer and writer. After completing my MA in Film and Television Production at Scuole Civiche Milano, I worked on various cinema and tv <br /> sets. In 2011 I followed up my studies with a BA in Computer Generated Animation at IED Milan. In May 2015 I started working at Milestone as an Environment Artist <br /> and I was promoted to Senior Artist within a year. In September 2018 I dropped everything to travel the world for 80 days like Phileas Fogg. I currently work as <br /> CTO in Twinone and teach Unreal Engine 4, 3d Modelling and Game Storytelling. I love horror movies, technology and playing rock&rsquo;n&rsquo;roll.</p>
Antony Kevin Montanari
Antony Kevin Montanari
<p>Antony Kevin Montanari Concept Designer, Set Designer, Art &amp; Creative Director for Live Entertainment, Automotive and Luxury. Since his debut in theatre, he collaborates with international creative teams including Cirque Du Soleil, Balich Wonder Studio, Newsubstance, Dirk Decloedt, Dan Bolton, NL Creative Space, designing large scale events, permanent shows and Olympic ceremonies.</p>
Andrea Susini
Andrea Susini
Alberto Sansone
Alberto Sansone
<div id="tw-target-text-container" class="tw-ta-container F0azHf tw-nfl" tabindex="0"> <pre id="tw-target-text" class="tw-data-text tw-text-large tw-ta" dir="ltr" data-placeholder="Traduzione">&nbsp;</pre> </div> <div id="tw-target-rmn-container" class="tw-target-rmn tw-ta-container F0azHf tw-nfl">&nbsp;</div> <div class="iYB33c"> <div class="dlJLJe"> <div data-cviv="false" data-ved="2ahUKEwjcn9_A5N_6AhUvQ_EDHVp2CicQz_AEegQICBAP"> <div class="U9URNb"><img id="dimg_3" class="YQ4gaf zr758c wA1Bge" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAQAAAAngNWGAAAA/0lEQVR4AYXNMSiEcRyA4cfmGHQbCZIipkuxnJgMStlMNmeyD2dwmc8+sZgxYJd9ErIZFHUyYYD7fkr6l4/rnvmtl7+KitrqV/fq2Y5eLY3Z9S48eRLe7BmVZ9qhTLhQ0algzZWQOVKSsCF8OjAnwbxDTWFDUhPK/jMr1H6HE/IqRky2DyvCefuwItwZzodVoYRiLqMkVCXrwpJ9twZ+sgfDYEFYl8wIWxZ9uFf7zkallxlJh4YrLGsKjZRx7VGHhLqwgFUN45DGdb8MeXGpgB4ABZdeDcpZEY51A+hyLKz4S1W4MQWm3AibWtgWmk6dyISa1pSdyWTOlLXVp0+eL9D/ZPfBTNanAAAAAElFTkSuQmCC" alt="Icona di Verificata con community" width="16" height="16" data-atf="0" data-frt="0" /></div> </div> </div> <div id="tw-tmenu" class="tw-menu">&nbsp;</div> </div>
Nicola Di Lollo
Nicola Di Lollo
UNICORE WORLD
UNICORE WORLD
Christian Stamati
Christian Stamati
<p>I&rsquo;m a creative software developer. I graduated in 2020 at the New Academy of Fine Arts in Milan as a Creative Technologist and currently I create digital experiences with Unity and Unreal.<br /> My primary language is C# but I&rsquo;m very flexible and I can adapt very easily to new languages. When I work on a project I always keep an eye on performance, user interface, and code architecture.</p>
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Students

Bassi Isabella, Boychev Aleksander, Bullakian Anne Charlotte, Butts Tatiana, Caliendo Attilio, Capussotto Elisa, Forte Martina, Korlath Anna, Menetti Alessia, Petrova Ana Maria, Raffellini Mattia, Taccani Francesca, Vacca Filippo, Vignola Lucrezia, Andrea Miccoli, Mattia Rastellotti, Fadil Pezzolla, Aron Forti, Simone Prato, Beatrice Barberi, Francesco Margiotta, Monzon Eddy, Luciano Kevin, Jessica Ossoli, Federica Santoro, Michela Negretto, Giulia Cappelletti, Marina Basso

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